Independent games & XR studio · Spain

Original games. Immersive XR. Software that has to work.

Oniroid Studios makes its own games, builds VR and MR experiences, and develops interactive software for healthcare, education and culture. One studio, backed by fifteen years of shipped projects.

  • 15 yearsof shipped games and interactive projects
  • Games · XR · Appliedone portfolio, one studio
  • Prototype to launchdesign, development and release
  • Core + networka team sized to each project

What we do

One studio, four kinds of work

Our games make us better at XR, our XR work makes our applied projects more ambitious, and our experiments feed all three. It is the same team and the same standards across the board.

Games & original IP

We design, build and ship our own games, from VR titles to browser prototypes, and develop games for clients and partners.

  • Original PC and VR games
  • Client and co-developed games
  • Porting and optimisation

XR & spatial

VR, MR and hand-tracking experiences for standalone headsets, PC and the web, built for comfort and performance on real hardware.

  • Standalone and PC VR
  • Mixed reality and passthrough
  • Hand tracking and spatial UI

Applied & client work

Interactive software for organisations that need it to work: healthcare, training, education, museums and institutions.

  • Medical visualisation and training
  • Simulation and learning
  • Museums, installations and culture

Experiments & R&D

Prototypes, game jams and interaction research. New ideas get tested here before they reach a product or a client project.

  • Rapid prototyping
  • Game jams
  • New interaction patterns

Ways to work with us

  • Full developmentWe own the project from concept to release.
  • Co-developmentSenior hands inside your studio or agency pipeline.
  • Prototyping sprintsA playable answer to a risky question, in weeks.
  • Technical consultingAudits, optimisation and rescue for real-time projects.

Selected work

Games, XR, client work and experiments

Everything we make carries the same studio credit, even when each project has its own look and audience. Much of our client work is under NDA; ask us about the rest.

Key art or trailer · 16:9

Game PC · Steam · Year

LAPSUS

One or two sentences: what the game is and what makes it different.

An Oniroid Studios game

Key art or trailer · 16:9

Game Platform · Status

SPELLSTREAM

One or two sentences: what the game is and what makes it different.

An Oniroid Studios game

Screenshot or video · 16:9

Healthcare Client or “A regional hospital” · Year · Our role

Project title

The problem, what we built, and a result you are allowed to state.

Designed and developed by Oniroid Studios

Screenshot or video · 16:9

XR Headset · Client · Year · Our role

Project title

The problem, what we built, and a result you are allowed to state.

Designed and developed by Oniroid Studios

Screenshot or video · 16:9

Education Client · Year · Our role

Project title

The problem, what we built, and a result you are allowed to state.

Designed and developed by Oniroid Studios

Gameplay capture · 16:9

Experiment Browser · WebGL

Void Drifters

A synthwave arcade driving game on a tiny planet in deep space, where drifting is your only weapon. Built in three.js with no engine and no external assets.

An Oniroid Studios experiment

Our portfolio includes projects delivered by our founder before Oniroid Studios S.L. was incorporated. Each project lists its year and our role.

How we work

From idea to shipped build

You work directly with the people building your project. No account managers in between, and a playable build early enough to change your mind.

  1. 01

    Discovery

    We pin down the problem, the audience, the platform and what success looks like. You get a scoped proposal with a fixed first milestone.

  2. 02

    Prototype

    A working build in weeks, not months, so the big decisions are made in the headset or on the controller, not in a document.

  3. 03

    Production

    Short milestones with a testable build at the end of each one. The team grows or shrinks with the work, drawn from our specialist network.

  4. 04

    Launch & support

    Store submission, deployment, documentation and handover, with maintenance available afterwards. Source and assets are delivered as agreed.

The studio

Fifteen years of work, now one studio

Oniroid Studios brings fifteen years of games and interactive work by its founder under one name, with the responsibility for the outcome that comes with it. The core studio works with a standing network of specialists who join when a project needs them. You always know who is working on your project.

Founder

Founder name

Founder & creative/technical director, Oniroid Studios

Two or three sentences. Fifteen years building games and interactive software: where you started, the sectors you have worked in (games, XR, healthcare, education, museums), the kind of problems you are known for solving, and why you founded the studio.

Collaborator network

  • Name3D art & environments
  • NameSound design & music
  • NameDevelopment
  • NameDomain expert, e.g. clinical advisor

Contact

Tell us what you're building.

A game, an XR experience, a training tool or a prototype. A few lines are enough: what it is, who it is for, and roughly when you need it. We reply within two working days.

info@oniroid.com
  • CompanyOniroid Studios S.L.
  • Based inSpain · working remotely worldwide
  • Also forCo-development, subcontracting and publishing partners
Email us